Wednesday, May 13, 2020

exp 2 real time image capture of the model

Those below are some captures of the final model rendered in lumion. 
 This picture shows one of the two theatre whole. It has two windows to keep it as a reminder of the students of the ever changing light direction and intensity through out every lecture, and hence the idea of motion is interpreted in this shot.

 This image highlights the only green area in the design close the two library compartments. I decided to separate the library into two buildings (one for social interactions and reading, and the other for picking up the books). This was because I wanted to experiment with the idea of journeying before one gets what they wants. Having to travel from one place to another and then back again will grant an individual an ever lasting sense of the time and also encourage them to move and experience the different environments around them. The two building are next to each other and the green area in the picture above is in between helping to create this different environment between the open outdoor and indoor spaces.
Below is a shot for each of the separate library compartments.
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The shot below highlights the location of the building on the university ground.

 Finally, these two shot show the bridge implemented in my design. I chose to integrate it within the design (housed in the walls of the structure) as I wanted to keep a defined form for my design. It is originally bulky, so I decided to try and implement all what i needed within the structure without adding anything extra to the form.



 Also, The two shots below highlight the main theatre (with the moving elements on the ceiling) and some staff and study spaces.



Attached below are similar shots but from my sketchup model. I refrained from adding any decorations or people due to how large the file ended up to be. My pc started freezing after a while of putting multiple extra additions.











In sketchup I added one of the textures I explained about in another post to the ground of the theatre and some other rooms. Lumion wouldn't let me import the image and use a texture. :(

exp 2 moving elements (animation)

Below is the link to a short animation of moving elements in my design. I ended up animating 4 elements. It was a bit challenging but a fun process.

https://youtu.be/ebMQJG8Y1Wg

I chose animate those specific elements because of the idea of motion in the design as a whole. The opening and the closing of those moving pieces would allow light to come into the theatre without disrupting the inner environment with any external air currents or winds in general. It would also transform the environment of the theatre in a positive way through letting the sunlight in. This would result in a better learning place and create a constantly changing mood for all students and staff members.

exp 2 36 custom textures

Those above are the 36 custom textures representing the adjectives in the bottom right hand corner of the picture respectively. I chose the texture below to present in my sketchup model due to it being the most relatable of the above ones. 

This specfic one highlights the main trait of my design in sketchup. It accompanies all features that a wave has as well as contains a sense of a multidimensional drawing.

Thursday, April 2, 2020

EXP 2 Theory

THEORY:


"Despite buildings being static, architecture evokes a sense of motion that addresses distinct qualities of a space. Such a movement need not be physical, albeit it can transform one’s physiological psychology through the fluidity of its architectural elements."




Keywords: fluidity, movement, psychology, static, Analogy


Source:Mosleh Ahmadi, 20th of march 2019, 'The experience of movement in the built form and space: A framework for movement evaluation in architecture' , Cogent arts & humanities (ISSN: 2331-1983). 1-19.

Sunday, March 29, 2020

EXP 2 Lumion Cross and perspective drawings



Three perspectives:




Those are images of the cross sketchup model. My pc is not powerful enough to run Lumion. I tried and received the following message attached below.


1 Point perspective drawings:


                   
Below eye level (below ground)

 
on ground level



Above ground level
                     
2 or more points perspective sketches:

Above ground level

On ground level

Below ground level







Wednesday, March 18, 2020

Developed model

3 perspective images of the model:




3 Sections of the model





textures used in the model:






Developed stairs:




Places where textures were applied.

Model in the 3d ware house:


Tuesday, March 3, 2020


36 Sketches (Textures)


The textures have been drawn according to each adjective used to describe one material as a super material.
They have been color-coded accordingly to identify their property of being either above, on, or below ground level. The green highlight has been used to depict the textures of above ground level. The pink highlights the on-ground level, while the yellow illustrates textures that were chosen to be below ground level.



Upon finishing my top sketchup model (the above ground section) and re-investigating the 36 textures above. I decided to apply the three below as they suit the design and the studio environment, and go well with the clients' style -which in my case are Audrey Allen and Ashton Cameron-. The chosen words to describe one of their works were sparkle, cosmos, and rounded.





Here are some photos illustrating the final images of the above ground studio as well as a focus on places where the three textures have been applied.





Texture 1 applied on the table in the above ground studio

Fluid texture applied on top of the table



Texture 2 applied on brick ornaments in the above ground studio
Solar texture applied on brick work within the structure




Texture 3 applied on the window over the interior of the columns facing the work table.



Below ground studio images, textures and where they have been applied respectively